There are a couple downloadable scenarios you can get on the app stores, but the rest is tied to physical expansions. If I have anything negative to say, it's that there isn't a whole lot of replayability without buying additional content. The app does a very good job of telling a great story, and the scenarios (at least the ones I've played) have felt different enough to not get boring.
Mansions of Madness - A very good Arkham Files game, which I'd rank just behind the LCG. I wouldn't mind getting this back to the table again, but I'm currently running Gloomhaven with a buddy and that will scratch our dungeon-crawler itch for quite some time.
I've only played it a couple of times with the base game and the Road to Legend app (to make it full co-op), and it worked well. I much prefer Arkham's way of just using one deck with small tweaks running through multiple scenarios.ĭescent - This is a pretty light dungeon crawler. Then, you'll rinse/repeat for the next one. Essentially, you're going to lose your first run of a scenario, then realize how it plays, and then build a completely new deck to beat it on a subsequent run. The scenarios are very dependent on building a certain deck. Ultimately, I realized there are parts of the game that really turn me off. I was invested in this game for quite some time and I think I've got two full cycles worth of content.
Lord of the Rings: LCG - This is the precursor to Arkham, which means I should love it. Also, the deckbuilding was still very light and I probably added/changed less than ten cards to my deck over the course of the campaign. This was just "go to the location, draw a card, roll for a test" over and over. Contrast that with Arkham, where every scenario in a campaign can play very differently and give a completely different feel. However, everything in it just felt so samey. Granted, I've only played the first campaign, so things may have changed. The deckbuilding is extremely light in this one, so don't get it for that aspect. There are just too many moving pieces in the game and they don't all really fit together in a way that makes sense to me. Mage Knight - I've played this a handful of times, and I just find it to be too clunky. It definitely didn't suck me into the Marvel universe as much as it could have. Playing multiple Wolverine cards in a single turn, for example, seems a little weird, even though they are different moves or powers. I don't find it extremely difficult, and I find that the theme isn't extremely strong. It plays similar to Ascension (in my opinion). Legendary: Marvel - Pretty light deckbuilder. You can also ask in the regular Board Gaming OT as well. Shortcut: F8 shortcut for taking control of targeted (shift + mouse left-click) cards.I've played all of these, but don't have a lot of plays on some of them. Players order is based on loaded deck order.įix: Hawkeye prebuild deck missing 1 card. It provides rules information on some keywords.įeature: Counters added to adjust your hand size in Hero form and Alter-ego form (usefull for Iron Man or when playing cards like "Symbiote Suit" or "The Sorcerer Supreme").įeature: Warning message if a player want to shuffle his discard pile into his deck if his deck is still containing cards.įeature: Warning message if a player want to shuffle encounter discard pile into encounter deck if this deck is still containing cards.įix: Some workaround about first player behaviour that might still needs some tests. You can also access it right click onto the table.įeature: Card info function added when right-clicking on a card. "Feature: Welcome Screen added to help new people starting a game.